Tuesday, August 30, 2016

Pursuers and Pursued



Xoniuqé did not sleep at all. In his mind were the old memories of this place, or rather, the underground "city" that still lay far below where they were camped. Coupled with those images of empirical experience, were the metaphysical ones given to him in the "misty menagerie". Incomplete though they were, two features stood out in his mind until everything else became insignificant. The "pit of the god", in the back of the alcove, behind the large dais in the gigantic hall, below the gallery. And the other twisting staircase that none of them had seen yet. The one at the extreme opposite end from the "pit" and "forest of pillars", at the far end of the crypt directly under them. He cast about in his mind, hoping for another staircase to take shape there, that would take them down from here to the under "city". But nothing else was there in the fragmentary mental images of the layout of this place.

Speaking of "pits", there was, of course, the well shaft, which undoubtedly serviced all the levels where living quarters were. But a long, exhausting, treacherous descent to some lower level seemed even more folly than a rapid rush through the crypt to gain the twisting staircase. Where there was a well there was likely to be occupation, alerted by the noise of their descent, long before they arrived. Stupid idea! The "pit of the god", by its very name in Ahkrysyohs's mind, did not invite violation. The name bore some significance to Ghrusoq's guise as a deity. But it was a mystery rite secret that even the Apostle did not know. There was a "sacred ground" aspect to the "pit". Occasional sacrificial offerings were cast into it, including the living and the dead. It would be less terrifying to face the thousands of dead in the crypt, than to hazard the "pit of the god".

He didn't know for certain that the interred thousands between them and the circular staircase in his mind would arise to defend the passageways of the crypt. But Tarn Chasm held such a ward. And so why not the very home of the necromancer? Why, then, had the dead not stirred when they had stood on the very threshold of the crypt? How could they be sure? And if they were somehow to determine that such a ward existed in the crypt, what then? Could they gain the stairs and hold them with a rearguard? Or would the dead emerge from their graves in such numbers and with such speed that the living would be buried in foes, long before they could reach the stairs?

And with such thoughts burning in his head, the wizard spent both watches with his eyes closed, his breathing deep and slow and calm, but not a wink of sleep did he enjoy.

Everyone got ready to move out. Xoniuqé wasn't sure enough in his own mind about the circular stairs until the party started to explore in the next chamber. He stopped in the middle of the floor and everyone looked at him, wondering. "I see this as pointless," he explained. "We will just waste time checking out many rooms on either hand, and nothing in them leads down. We must go down. So, we must brave the crypt."

And they did. The broad corridor of the crypt was almost swept clean by the passage of many feet. So clearly it was not a dangerous place to living beings. And sure enough, they reached the end of the long corridor and turned left and continued half that distance down the darkened tunnel until they came to the doorway leading to the twisting staircase on their right.

This went around and down until they lost count of the revolutions. Then they came to a closed but unlocked door and passed from the staircase to an unoccupied room of generous size. After opening the single door ahead they saw a passageway leading off into blackness, which midway along its length was intersected by another on their right, while ahead the one they were following dropped by steep stairs. Not far along the side passageway were stairs leading up. Xoniuqé probed with his will and felt a faint superiority in choosing the way to the right, and up. This way reached a landing and then the hallway continued on. They arrived at a corner and went left and proceeded a modest distance to where the passageway turned left with a door on their right at the angle. Opening this door showed a narrow ridge, like a causeway, spanning deep chasms on either hand. Their flickering torchlight barely picked out a closed door set in the rock wall at the opposite end.

Here, Xoniuqé began to talk almost animatedly. "We've been here before," he said, addressing Lorinkh. He nodded toward the passage opposite the doorway. Hurrying his step, the wizard led them down it and into another largish, bare room. And at the sight of a stone door in the flanking wall, he nodded with satisfaction and went over to it. "See, along the edge you can tell that a hole above the floor has been repaired. We made that hole! While being pursued and while some of us defended the entrance" (he waved a hand toward the passageway that led here), "I helped weaken the stone while Lorinkh here bashed away at it with his war hammer. When it was big enough to shuffle through on our backs, that's what we did, with alacrity, I can assure you! Beyond this door, which I see is closed to the outside but not from this side, this time ..." (and suiting actions to words, they tried it and swung the ponderous stone portal ajar). Wordlessly, they looked up an angled, narrow way that faded out to blackness beyond their torches and the wizard light on his staff. "That's our way out, then," he said.

And he led them back to the angle where the ridge stood out above the chasms. He stepped aside to allow Lorinkh, Myrdagyn, Ahnxst and Khrohm to lead out across the narrow way. That path had no rails or side walls, so everyone tended to cluster into a single file in the middle as they went. The door at the opposite end was unlocked. Entering it, the leaders found themselves in a large empty chamber with two more closed doors, one at the right end and another opposite. The floor was covered in dust. The passage of many feet marked the direct way in the dust to either door.

Xoniuqé suddenly stiffened and turned back to the ridge. "They are coming," he said. "The Apostle has raised the dead in the crypt. They will be attacking us very soon." His voice echoed in the air over the chasms.

As everyone fell silent and listened, a clear sound of mixed shuffling steps and clink of weapons and armor could be heard emanating from the doorway that they had come through to reach the causeway. Lorinkh had Khrohm choose several Legionaries to hold the far end of the causeway. Everyone else finished moving into the room with the three doors.

They tried the right hand door first and found it locked from the other side. "Don't waste your time and energies," the illusionist said to Mehlkohr, the worker of fire. "I sense nothing in that direction as yet. But through yonder door I am beginning to feel the presence of our adversary. He is not far away!"

So, their party was now between.

The left hand door opened to their efforts, revealing a room roughly twice the size as that in which they stood. Across the dusty floor the foot prints led to a black opening in the far left corner which could but dimly be seen. The vanguard went swiftly across the dusty floor and entered the passageway. Moving ahead of the others, Myrdagyn and Lorinkh came very soon to a corner where it turned right. On their left at the angle was a door that did not yield to their attempts to open it. And dead ahead, an equal distance away as the room behind, the passageway ended at another closed door. This they tried but found it also locked. They withdrew to the angle.

On his own initiative, Mehlkohr unlocked the door at the far end with a prepared spell. No sooner had he done this "service", when Xoniuqé exclaimed. "Big Juju is coming!" He pointed his staff at the door they had just retreated from. As if his words were an announcement, the door suddenly swung back, and advancing through it came rank on rank of bronze-armored Balogim from the Seven Hells!

"Back! Everyone back to the room!" said Myrdagyn.

But Mehlkohr did not seem to agree. Pushing in front of the "greatest swordsman who ever lived", the rescued wizard and his two bodyguards faced the oncoming enemy. Now, just visible over their horned helmets, and just the other side of the doorframe, could be seen a litter born upon the shoulders of undead soldiers, and on that litter was a throne, and seated there was a lichlike form. Little more could be discerned from this first glimpse. And besides, there wasn't time for scrutiny: the Balogim, with leveled spears and presented round swirl shields, were closing the gap swiftly enough, their eye sockets glittering with red dots of fire.

Mehlkohr gestured and belched forth a gout of flame, which instantly took a clearly humanoid form and advanced greedily up the passageway to confront their enemies. The first two Balogim that the flaming elemental reached were enveloped and almost instantly consumed. The elemental, which looked disturbingly like a slightly enlarged image of Mehlkohr himself, continued on into the next pair of Balogim, and the next beyond that. Mehlkohr's eyes bugged in his swarthy head, his full beard fairly bristling with the static electricity of his sorcery. His gestures and shouted words followed up his creation. Everyone behind the wizard, including Xoniuqé, were impressed. Wasting no time, the fire wielding magician pressed the elemental to the doorway itself. Behind it the floor was littered with blackened shields and weapons, and pieces of scorched bronze armor and smoking helmets, now emptied of bones, which had been reduced to ashes and glowing embers scattered from wall to wall.

Before the elemental could pass beyond the door, it swung shut with a resounding boom! The blazing fingers surged up against the stone frame and walls and the humanoid shape morphed against the rocks and licked at the ancient wood surface of the door. But before the fire could do more than compromise the strength of the joined timbers, Mehlkohr's sorcery was spent and the fire went out. He sagged for a moment, breathing heavily.

Lorinkh hefted his borrowed ax and stepped past the wizards to the door. In a few minutes he had the fire eaten wood sundered. Beyond, the passageway was deserted.

Meanwhile, in their rear, the holding force of Legionaries at the causeway had thrown two rounds of heavy javelins into the oncoming mass of foegim, then met the flood with hand strokes. They backed across the ridge, fighting as they went. Two Legionaries perished over the chasms before the last two made it through the doorway and into the room.


The Drulathim formed a "box" around the open doorway and met Ahkrysyohs's minions there, dispatching pair after pair of them. Ancient foegim flew in brittle, dusty pieces in every direction and yet kept coming and coming and coming. The ridge was choked full with them. Many fell silently over the edges on either hand and yet more replaced the fallen. The doorway beyond was packed with their ranks. In the midst of them, a massive Urtuk foeg in full armor came up and engaged the Legionaries for a time, slaying one of their numbers before finally being cut to pieces and pushed off the ridge into the black abyss. Fighting at the doorway continued and another Legionary was cut down. Others were wounded. This could not go on for very long!

Behind this increasingly desperate holding action, the sturdy imperial axmen stood before the locked door, just in case. Horgand and Nouvzé formed a sort of rearguard or reserve in the center of the room.

The remnant from Uhrbum Mhortuorum had passed into the next room and stood there hearing the sounds of combat emanating from the first room, and Mehlkohr's shouting and the roar of his fire elemental coming from the passageway beyond. This second sound ceased as the elemental burned out. The sounds of Lorinkh's ax on the door boomed and thudded echoing down the passageway and into the chamber.

Lorinkh explored beyond the burned and sundered door. The way was bisected a short distance off by a cross passage, and on the far side of that intersection the present passageway ended at yet another door. At the intersection, the Drulath could see that the way on the right seemed to terminate in a cul-de-sac. To the left it went a short distance and then emerged into a cavern where the path crossed by bridge over the deeps to a closed door. Evidently, the litter-born enemy and his troops had retreated in one or more of those directions. Nonplused, Lorinkh withdrew to the others and they began to quickly discuss what course to pursue, whether or not to try and follow, and if so, which way, or stand their ground and await Ghrusoq's pleasure.

Suddenly, before their eyes, the men of Uhrbum Mhortuorum saw, to their horror, a narrow section in the bare stone wall drop out of sight into the floor! Before they could hardly draw breath to shout an alarm, rank on rank of Balogim shield and spear rushed them! Tittering hungrily, the flaming-eyed minions of Balog of the Seven Hells thrust and hacked at the outnumbered "crusaders" from the city of the dead. Fighting stubbornly to the last, these worthies were pressed to the walls and corners behind and slain to a man.
 
Hearing the combat to their right, the Legionaries divided half their numbers to "box" the right hand doorway. Just in time! Balogim had all but attacked them in flank. But instead, their leaders halted and formed a defensive cordon on their own side of the doorway. There both sides glared through the open portal at each other for the nonce.

Behind them, in the chamber they had recently passed through, Lorinkh and the other heroes counseling in the passageway suddenly heard the sounds of screams and weapons clanging and thudding. By the time Ahnxst and Khrohm had rounded the corner and gone down the passageway to the room, Balogim packed the entry in serried ranks, spears leveled and shields overlapped. Khrohm paused. But Ahnxst in his youthful bravado before his peers charged straight into the waiting spears and shields. Cursing under his breath, Khrohm leaped forward to keep at the exposed left flank of the vainglorious, reckless nephew of the legendary Lorinkh.

Like ten pins, the leading rank of Balogim were knocked off their feet. Some stood up readily enough, others struggled in the press of combat to rise. Then Ahnxst was knocked down and fought desperately against odds. As he gained his feet again, he received a wound and was shocked back to his senses. "Had enough of this?" Khrohm practically screamed at him. Nodding, the bleeding Drulath youth backed with the captain of five hundred into the narrow confines of the passage, where they could fight on even terms. Over the sounds of their own combat, the pair of Drulath warriors could hear the shrill cries of their allies from Uhrbum Mhortuorum being done to death.

More Balogim flowed into the room.

At the angle in the passageway, Xoniuqé opened the door with his sorcery. It banged against the stone wall behind. A short length of passageway ahead was intersected by another at right angles. It was by that one that the Balogim were entering the room where the men of Uhrbum Mhortuorum lay in their gore. The party was split in two! And even as the door swung wide, the wizard, Myrdagyn and the others could see the litter-born lich pass through this intersection and out of sight toward the room. His guard of foegim remained to block the way.

Shouting war cries, Myrdagyn and the two women warriors charged up the passage and into their waiting enemies. Cutting and hewing and bashing their way to the intersection, they overlaid the floor in pulverized corpses, body parts and pieces of armor and weaponry.

Behind them, Lorinkh turned left to join his kinsmen in the mouth of the passageway. So too did Mehlkohr and his pair of swordsmen. He saw the stiff fight between the Drulathim and the minions of the necromancer, who seemed to keep entering the room from some unseen source. And so, of course, it was: for Ghrusoq was there now, inside the room, his litter facing both combats in both passageways, summoning Balogim seemingly almost at will to replace his losses. While the fighting occupied such narrow frontages, the Balogim losses were occasional. So were the wounds of the heroes. The fight could go on long enough at this rate to exhaust them. For the undead know nothing of physical stamina or its limitations!

Mehlkohr made another tactical decision. Drawing on what physical energies he possessed, he summoned his will and engaged in the creation of another flame elemental. This one appeared as the first, but with less initial vigor. Mehlkohr seemed tasked somewhat as he "pumped it up", literally blowing life into it and enlarging it, before sending it into the room, moving it behind and around the rear of the Drulathim, who had made a concerted effort to expand their front into the room and out of the way! The elemental met the first pair of Balogim and they were engulfed and consumed in short order. Mehlkohr stepped into the opening to the room and guided his creation skillfully around the melee, which his two swordsmen also joined. Another Balog warrior turned to flaming bone dust, its bronze armor falling to the stone floor, the various pieces rocking briefly there with glowing edges smoldering.

More Balogim magically appeared in the center of the room, before the litter-born lich on the throne. As the heroes snatched concerned glances at this evil looking prodigy, no one could detect the slightest evidence of movement in the corpse on the throne. Like statuary, the litter, the throne with its lich and the foegim bearers, stood in immovable silence like some kind of life-size ornament. Yet moment by moment, sometimes one or several at a time, more Balogim spearmen appeared and entered the uneven fight. It would be steadily in favor of the forces of evil, if not for the flame wizard and his all-consuming alter ego! Wreathing flames incinerated Balogim, and more advanced to interdict the approaching fire. But now the numbers of those appearing were merely replacing the ones being destroyed. There seemed to be in fact some limitation to Ghrusoq's necromancy after all!

When Myrdagyn and Auhxalys and Sehlinah finally arrived through the concealed portal and entered the room to engage the Balogim and foegim clustered before that portal, Xoniuqé, following immediately behind, got his first clear view of their enemies and began to banish them one by one.

This aid actually seemed to form a tipping point. No longer were Balogim appearing at the same rate as they were being burned up, banished or dispatched in the melee. The numbers of Balogim diminished! The heroes took heart!

"Get to him!" shouted Lorinkh. "Ghrusoq, you rotting rectum! I'm going to kill you, AGAIN!"

And his battle cry infused the others and they hewed and smashed down with might and main. Bones shattered and ancient bronze armor fell apart and shields clanged tottering to the floor to be kicked aside. The entire room was a chaos of flashing weapons and screaming throats, tittering voices from beyond the grave and the roar of flames!

In the other room, the desperate holding action got suddenly more so. The locked door before the axmen suddenly ripped open and the staircase beneath it was jammed with rank upon rank of Urtukim, led by no less a foe than Glushslug himself. He had received his marching orders hours ago. And at the opportune moment, so deemed by Ahkrysyohs, had flung himself at the head of his men into the fight. Now it raged on three fronts. First one and then another axman went down swiftly before the hooked two-handed sword of the Urtuk chieftain. But they resisted stubbornly despite their casualties. Glushslug was over-eager to push beyond the doorway and into the room, and suddenly he was knocked off his feet by the dying movements of one of his victims. A pair of axmen pressed into the doorway, seeking to end his miserable Ekbashim life before he could get back up!

But the foegim pushing ever forward from the ridge had caused many casualties amongst the Legionaries. Their ranks were thinned. Foegim began to push them back and jostled forward into the doorway. Ahkrysyohs could be seen in the midst of the span of bridge, commanding his minions on past him. The best of his troops were packed around him. And suddenly another massive foeg Urtuk in full armor burst into the doorway. The Drulathim holding force was starting to give way under overwhelming numbers!

(to be continued ...)

Sunday, August 28, 2016

Misty Menagerie

The corpses of the slain garrison were dragged from the barracks into the room where the fight had started, and the doors were closed.

After resting and tending to the wounded (Sehlinah was persuaded to remain behind as their "nurse"), Myrdagyn and Company opened the doubled bronze doors leading from the barracks. A broad passageway turned left and ended at another set of doubled doors.

The pillared hall that these doors opened onto was large and dimly lit by a single pair of torches at the far end on either side of a low dais. The floor was marked by dust along the edges and the evidence of many feet having come and gone recently. An assembly of numerous people had stood here. The dais contained a single throne.

Leaving a pair of Legionaries at each end of the passageway to guard the doors, the party advanced cautiously between the pillars toward the throne. Xoniuqé paused to cast a "magic ID" spell and confirmed with a lowered voice that a "presence" was ahead, at the far end of the chamber, but since nothing was visible, he suspected that their approach was being observed from behind the wall, probably behind the dais.

The torchlight cast enormous black shadows from the pillars. Nothing lurked in those shadows, as they searched while they moved forward silently. Nouvzé and Horgand flanked Lorinkh in the lead. As the three of them passed between the last pair of pillars, the floor suddenly gave way on either side of the Drulath hero! Black pits were revealed and the father and son duo tottered and then leaped desperately to save themselves. Nouvzé successfully gained the opposite side. But Horgand fell! Fortunately for him, Lorinkh had been looking directly at him the instant that the pit trap had been triggered. The Drulath shot out a brawny arm to seize upon the man. But Lorinkh's hand was batted away by a flailing arm as Horgand fell. The whirl of Lorinkh's body, however, had also at the same instant caromed into that of Horgand, propelling him just enough toward the opposite edge of the yawning pit that his fingers curled on the lip. Lorinkh threw himself down and seized Horgand's left wrist in a vicelike grip, even as his desperate fingers slipped from the smooth stone. And there the pair of them froze, with Horgand's feet dangling into blackness, his face blanched with terror. Nouvzé stepped swiftly to the side of Lorinkh, and reached down. Horgand swung up his free arm and Nouvzé took hold of it and they hauled him out.

The gasps of alarm were followed by sighs of relief from the party. "Our observer has run off," said Xoniuqé, nodding toward the dais. "No doubt he was to blame for that near miss. We must be more cautious. Not all traps require living agents to trigger them. This 'hall of assemblies' could hardly function as such if the foremost ranks of the congregation were constantly falling to their deaths."

His words were soon verified. A search of the dais, throne and the wall behind, indicated a "spy hole" in the wall, and no apparent physical means to arrive at the passageway behind. Probing with his will, the wizard found and manipulated the mechanism through telekinetic means and the section of wall immediately behind the dais sank into the floor. "That would have been impossible to do without sorcerous skill," he said smugly. "At least, not in my long career, have I known of anyone who could have gotten us through this hidden door with mere thievery lore."

The order of the party was altered. Horgand took up the rearguard. His reaction time was not on a level with that of his younger son or Lorinkh's experience-honed reflexes. The Drulath and younger man took the lead, with Nouvzé following immediately behind as they entered the blackness of the passageway that led away from the dais. No sooner had Lorinkh reached the left-hand bend than the floor gave a lurch and dropped away. His leap as the stone slab began its descent propelled him to the opposite side and he landed nimbly. He spat into the void and turned to continue on. One by one, the party skirted between the corner of the wall and the pit.
 
Up at the front of the single-file column, Lorinkh and Nouvzé came to another left-hand bend. The passageway terminated in solid stone. But as they looked around in the light of the torch that Nouvzé held, they noticed a hole in the floor a few inches wide. It was emitting a feeble glow. As everyone came to a halt and it grew relatively quiet, a faint, mingled sound could also be heard emanating from the hole. Getting on his knees, the youth peered into the hole and saw lenses arranged there to magnify and augment the observation of any activity occurring below. A large, brightly lit chamber was revealed, and in a misty atmosphere persons of both sexes could be seen engaged in romantic congress. All the while, music was being played out of sight and voices were raised in pleasant song. A festive venue was being enjoyed down there. As each member of the party arrived at the spy hole in the floor, the curiosity engaged their attentions before they moved on.

By then, the wall at the far end of the passageway had been lowered and everyone was entering a spacious living quarters, with fine appointments such as rugs on the polished black stone floor and hangings on the walls, furnishings of carved wood and chests of personal belongings, and so forth. Some shelves and tables contained items and implements of a sorcerous nature. These Xoniuqé spread out on the large bed and examined one by one, while the rest of the party went through the contents of the room.
 
While the others continued the examination of the living quarters, Lorinkh went to an alcove in the opposite wall from that by which they had entered. And thrust his hand into an aperture where a lever released the back alcove wall to sink out of sight into the floor. He advanced his torch and could dimly discern a long, unlit passageway, parallel to the bedchamber. Wary as always, he examined the floor closely before his feet, passing the torch back and forth near the smooth ebonite surface. Then he stepped through. An almost inaudible slipping sound overhead galvanized his whole body into a springing motion, a headlong dive to the side up the passageway where he rolled to safety. Behind him a column of black stone had plummeted from the high ceiling to completely fill the opening to the living quarters. He stood and spat on the obstacle, then wordlessly began to slowly explore up and down the straight passageway.

Nouvzé, having received quite a shock when the black column of stony death had dropped right before his face, narrowly missing his toes, cursed and turned back into the room. Taking out his sudden rage he broke open a chest and strewed its contents on the floor, then advanced to a shelf and tipped it over and hacked at it. After a moment of shocked silence, his companions mostly grinned and joined in the destruction, venting their pent up emotions on the inanimate objects of the room. From where he examined the occupant's more intriguing possessions, Xoniuqé looked up briefly, then shook his bald head and returned to his scrutiny with a tight little smile.

As the destruction went forward, the purpose of escaping the chamber without having to retrace their steps took top priority. So it was gratifying when Myrdagyn found another section of wall at the far end which obliged by vanishing into the floor at their feet, revealing a landing and steps leading down into inky darkness. The vandalism ceased at that point.

Lorinkh had returned through the original passageway by which they had obtained entrance. With him was Sehlinah and a squad of Legionaries. His exploration of the now blocked passageway had discovered the far end to open upon the privy, and the near end to open back into the 'hall of assemblies', where Horgand had narrowly escaped his demise at the pit. Signaling to the two Legionaries still keeping to their post at the doubled doors, Lorinkh had returned with them through the passageway and via the privy to the base camp of rooms where the wounded men and others were staying. Selecting the squad from among their number, and allowing Sehlinah to change her mind and accompany them, they had wended their way back through the hall and passageway to the bedchamber. Now, the entire party advanced single-file down the revealed stairs, opting to ignore a second set of stairs that also led down from the left. At the bottom of the stairs, Lorinkh reached a right-hand corner, avoided yet another pit trap, and quickly found and engaged the lever that opened the section of wall where the passageway terminated.

The view was instantly intriguing. A broad corridor lit by lamps went off to the left and right. Directly across from the opening to the staircase was another set of doubled bronze doors. As Lorinkh, Nouvzé, Myrdagyn and Xoniuqé emerged from the opening in the wall they could see that the far ends of the corridor turned ninety degrees away from them. Thus the doubled doors seemed to access a very large space enclosed by the corridor.

Without wasting any more time, they advanced across the more than twenty feet of corridor and pushed on the handles.

The doors swung easily inward. The sounds of almost reverent revelry that they had heard earlier from the passageway above smote them like a gentle blow. The strong though pleasant light was the next impression; it was seemingly without a source, filling the mist-filled chamber from everywhere at once.

A few occupants, male and female, moved across their front and casually turned their way as the doors opened. These people either turned away and then resumed their attentions upon each other, or nodded a pleasant greeting before doing so. Music mixed with the mist in the room. A subfloor sound of splashing fountains added to the voices, the music and occasional laughter.

Lorinkh cautiously took a few slow steps into the place, followed by Nouvzé, the wizard and the others packed closely together behind. Soon the whole party was inside and the doors began to slowly close by their own loaded weight. But as insurance against the unforeseen, Myrdagyn told off the squad of Legionaries to stand guard outside in the corridor. Xoniuqé commanded Bruno and his two hounds to stay with them also.

Before going any further they made certain that they were not locked in. As the doors had yielded to their first efforts to open them, it was no surprise to find that they opened just as readily from the inside. The people here were apparently free to come and go as they wished. Judging by the pleasant atmosphere it was not a surprise either that none of them seemed the least inclined to leave.

The air quality was like elixir. The mist seemed life-giving and each of them found themselves breathing deeply of it before a conscious thought not to do so. Looking all around, they could discern no walls other than the one behind, which went off left and right and vanished in the pale chrome mist. A hint of gardens or a grove was barely visible on the edge of their vision to the left. The sound of fountains was directionless, as were the music and the voices and laughter. More revelers could be seen moving slowly about, mostly forming couples, or at most three or four together at once. As the party stood transfixed by the almost overwhelming euphoria of their surroundings, several women and even a few men approached. Each person was clothed in the simplest garments of opulent material that showed a generous amount of bare skin. The women were handsome and the men beautiful, or the other way around, it was impossible to judge which sex might be more healthy, strong and attractive looking.

"Welcome, brothers and sisters," said the women, and the men who approached Auhxalys and Sehlinah. Several were carrying trays of viands and drink. Large perfectly formed grapes were held toward mouths, and teasing fingers drew chins down, and smiling lips, teeth and eyes encouraged the party to partake. Opened mouths received the fruit and found it perfection.

Before Lorinkh or Xoniuqé could even frame a warning, it was too late, most of the party were being led off into the mists, their arms linked through by those greeters who continued to ply them with grapes, wine and other sweets. The mists engulfed them.

The wizard, Myrdagyn and the Drulath hero found themselves alone, ringed by gently imploring revelers.

"Out of my way, wench," Lorinkh said gruffly and armed a comely lass aside none too gently. The young woman seemed momentarily taken aback, then her composure returned and she smiled and ignored Lorinkh. Myrdagyn followed his example, though with less bruskness. He could not help smiling with almost apologetic refusal to imbibe. He did his best to ignore the three women who gently, insistently thronged him. Their beguiling tones went unheeded by the aging leader of the Company, though he found his decision difficult to live with!

The three of them moved slowly further into the chamber. If a chamber it indeed was. Something about the quality of the sound and the air wafting their exposed faces and hands seemed to partake more of the open meadow than a room deeply located in the bowels of the earth. The lighted mist overhead hid any ceiling and could, by appearances alone, go on forever. (The contrivance of magnifying mirrors above that each of them had easily looked through, an age ago, held powers of observation that obviously only worked in one direction.)

Xoniuqé spoke in low tones: "I am receiving a mixed impression. This ensorcelled girdle I am wearing is countering a powerful illusion, but just as rapidly the illusion is reestablished. My senses are afflicted by a kind of 'flickering' alternation between what I must believe is reality, and this place as all of the rest of you see it. The implementer of this illusion, which everyone but our three selves, apparently, believes without question, is just ahead and coming toward us."

The three of them stopped and waited. Very soon they saw a grand specimen of virile manhood striding toward them out of the misty opaqueness. It was Ahkrysyohs in the face, as Lorinkh confirmed (having almost been within weapon range of his retreating body during the battle outside the city walls), but his visage was unravaged, his body no longer stooped but instead appeared as idealized perfection. He wore a cream colored religious vestment with a heavy trim of the color of lapis lazuli, and his head was crowned with a matching high tiara covered in precious gemstones. Something in the quality of the surrounding light turned his entire self into a godlike glory.

"Welcome, thrice welcome, my brothers," he smiled and spread his hands and bowed slightly, graciously, his eyes bright with joy. "You have arrived at last. Your travails to get here have been long and difficult even unto death for some. But you have come as prophesied to me by the god. Now you, my successors, can assume my place for a season, and I can go to my reward. This place is but a simulacrum, and a fragmentary vision, of the reality of glory awaiting us all. And the god has promised me that, now that you are here, I can come into his glorious presence to never go out forever."

Before Lorinkh or the wizard could recover from these astonishing words, Myrdagyn was led off by his bevy of gorgeous consorts, a fat grape in his mouth, chewing slowly and smiling with relief and joy inexpressible!

"Damn!" muttered the Drulath. "What do you suggest? Should I?" He nodded toward the form of the Apostle and nudged the wizard with the hilt of his sword. He dared not speak his intentions aloud. Reticence ruled his tongue.

Xoniuqé got his drift and shook his head.

"Why this dissembling?" the Apostle asked pleasantly. "All is right. You have proven yourselves worthy many times over. Your very presence here is proof of your abilities and worthiness."

Lorinkh quivered with the effort to restrain himself and not instantly run the man through.

"I am sure, that as you think in this place, over everything that has come to pass, that you will see the truth of my words. Please, enjoy yourselves. Rest. We can talk again later. There is no hurry."

The Drulath felt himself weakening. What if everything really had been a test, a series of apparent evils only, to purge them through the 'refiner's fire'? The feeling of losing control instantly engaged Lorinkh's battle rage. He took a step forward, his sword held low and innocuously to the side of his leg.

The wizard firmly took him by the arm and said softly, "Don't. I am certain your blade would have no effect upon what we are meant to see. And by assaulting the Apostle we would bring down upon ourselves the defensive wrath of all our suborned friends. They would be joined by everyone else in here."

"Your very refusal to believe is a sign of your worthiness," said the smiling Ahkrysyohs. "It shows the power of your minds. But you will come to realize the truth of my words. Until then, I will leave you to consider them." He moved off to their right and very soon the mist enfolded him and he was gone.

Xoniuqé and Lorinkh stood for a moment, then the wizard started to move further ahead, away from the doors. "He can hear every word we say. So speak as little as necessary. Follow me. You will soon see what I see."

He led the Drulath hero for what seemed a long ways, to Lorinkh, but to the wizard was only a few more flickering paces to the wall opposite the doubled doors behind them. Xoniuqé stopped and raised one of Lorinkh's hands up to touch the black stone. Only then could Lorinkh actually see the wall. It went off into the mist. To their left was a pool of placid water, its surface disturbed gently by an unseen fountain. "We'll be chest deep if we go in," said the wizard. "To our right we can trace our way along the walls back to the doors."

And slowly they did so, passing several of their friends along the way, who hardly noticed them, so besotted with romantic companionship and food and wine and song were they. The wizard and his friend passed through a garden or grove and skirted more standing pools and fountains, singing and playing of stringed instruments, and men and women indulging all of their senses in a subdued revelry that partook more of religious fertility rites than it did a debauch.

"Very compelling," muttered the wizard. His sole remaining companion nodded, his whole face suffused with the choler of repressed violence. They reached the doubled bronze doors and went out.

In the corridor all reality returned. Both men shook their heads clear of the atmosphere of the trap behind the doors. Questions from their men received terse answers. Then they wondered what they could do next.

"Can you try a counter spell on each of our friends in there?" asked Lorinkh.

Xoniuqé smiled ruefully and lowered his head, shaking it for a while. "My poor brains. That shock to my system above Tarn Chasm must have addled them more than I know. Why didn't I think of that?"

"Let's go find Myrdagyn," said Lorinkh. The two of them reentered the hall of revelry and moved through the misty gardens and searched the visible portions of the pools of fountain-fed waters, until at last they found their friend quite oblivious to his surroundings in the embraces of his three female distractions. His clothing and arms were laid to one side and had been replaced with a robe of exquisite gossamer. Xoniuqé got his attention first, then summoned his will and shattered the illusion inside the man's mind. The captain of their party stiffened, leaped to his feet and looked around himself angrily.

The three woman who had been enjoying his embraces a moment before looked oddly distracted, as if they were not seeing him clearly, or perhaps for some other reason. They turned to each other and began to talk. Pausing, and looking back at Myrdagyn, then at each other, resuming their eating, drinking, conversing and touching, they seemed to forget that he was there altogether.

"That worked well," said Lorinkh with satisfaction. "Now, let's go find my kinsmen." This the three of them did. As they went Myrdagyn rearmed himself. First they found Ahnxst, and the counter spell brought the youth to his senses in similar fashion, and from similar circumstances as had been Myrdagyn's. But when the wizard tried to clear Khrohm's cobwebs of deceit, the effort failed. He felt diminished in energy, but tried again. This time it worked. But the warning was clear: if he were to go around attempting such a wholesale banishment of this glamour, his mental powers would be reduced to their limits. He might even fail to accomplish the rescue of the others before that dire consequence overtook him. The five of them went out again and they discussed options.

"We are the strongest physically of our party," said Lorinkh. "Let's try overpowering each of the others, one at a time, and carrying them out of there. Once we get them out here we can try talking some sense into them. It might work."

So saying, the five reentered the misty pleasure dome and sought out the rest of their companions. First they found Sehlinah, thoroughly enjoying the flattering attentions of a "sugar daddy" twice her own age but virile without question. To separate them was the easy part. These people seemed to possess the attention span of a fly. And no sexual jealousy whatsoever. The man who found himself suddenly alone on the ground without companionship, simply laid back and stared up at the misty air overhead with a vapid expression of contemplation on his face. Lorinkh had no trouble bearing off the girl over his shoulder, one beefy mitt clamped over her mouth. Once outside, they set her on her feet and others held her while the wizard talked to her. To the girl's credit, she came around quite rapidly. Her ire was great at the trick played on them all, and especially the memory of the degrading experience she had just had. She wanted to go straight in and find that man and remove the offending parts! But of course nothing of the sort was to be allowed and she calmed down. She stayed in the corridor, nevertheless, while the others returned again to find their next challenge.

It was Nouvzé that they came across next, and he was in no mood to listen to anyone. So Lorinkh and Ahnxst manhandled him with difficulty back to the doors and outside. He also came around. It seemed that once outside of the chamber of delights that its influence rapidly diminished. But the most intelligent of their number had the most difficulty, which seemed a strange twisting of intuitive logic. Xoniuqé had no answer for the seeming anomaly.

Horgand was next. Then Auhxalys, being ministered to by no less than three young men, posed the greatest difficulty of all. She wouldn't go by her own two feet, so they had to practically hogtie her and bear her off like an enormous sack of potatoes. It took four of them and all their physical strength to manage it. "By the gods!" quoth the Drulathim together. It was clear than none of them wanted to undergo that ordeal again.

Now that everyone had been reclaimed, the party left at once. They followed the corridor to where it turned ninety degrees right. Twice that distance ahead was another corner. So it was apparent that the corridor went all the way around the "misty menagerie."

As they went, Xoniuqé explained something. "While I was in there, and all that damnable 'flickering' was bothering my brain, I was getting disturbing impressions of the full layout of this place, almost as if whoever was causing the illusion was also baring his mind to me; involuntarily, or even unwarily, I suspect. No matter. These people call this place (he jerked his head to the right, indicating the room behind the wall) 'the chamber of divine devotions'. They can keep it. What I saw beyond, was a vast open space far below, with a pit in the floor at one end. Where it leads I cannot say. Probably it is unknown. But the disturbing feature which dominates my memory is that of a crypt at the other end, huge, deep and containing thousands of corpses, many of them incredibly ancient; probably predating the Kylburians arriving in this land. I am very worried about how to avoid that potential flood of foegim. Should our enemy imbue them with his will, we would be overwhelmed in that open place. Or, should we end up bypassing the crypt, and the foegim be animated in our rear, we would be so pressed upon by unremitting combat that we would be unable to continue resistance before exhaustion would overcome us. Remember Tarn Chasm: there are many, many, many times more here than all that that place contained."

Nobody knew what to say to that. And everyone thought about their implied worsening situation. The deeper they went, the worse it seemed to get. Silently, each of them came to one conclusion. There was no way out the way they had been coming. And there was no way that they could fight off everything ahead, when it came for them. So the only decision was to press on and find their enemy quickly and kill him. And hopefully that would render his necromantic minions null and void. In any case, short of that hoped for outcome, none of them would ever see the sky again. So, facing certain death in the event of failure, they individually, internally, resolved to do or die.

They arrived in the middle between the two visible corners. Before them was a single door, opposite the "misty menagerie", and behind the door was a small alcove with the same style of lever for lowering a section of the black wall. They stepped through and into a curved passageway that went out of sight on either hand. It was lit by lamps. Lorinkh chose to follow the right hand way. This proved to be the most direct to their purpose. When they reached the ninety degree point the curved passageway was intersected by a straight one. To their right it went past several doors and seemed to join with side passages at the far end. To their left the intersecting passageway terminated almost immediately with a closed door at the end of it. Opening this door revealed the circular stairwell.

Leaving a strong guard of Legionaries, and Bruno with the dogs, to hold the door, the rest went down as far as the winding staircase would take them. After three complete revolutions, Lorinkh in the lead came upon the bottom of the shaft, carpeted with the corpses of slain, red robed fanatics: Auhxalys's earlier work. The stairs emerged from the ceiling of an enormous pillared gallery and now wound around a thick column to the floor, two more complete twists, and then they were all standing together where the ceiling soared forty feet overhead. To their right, through the pillars of the gallery, by their flickering torches they could barely see a veritable forest of eighty foot high pillars rising up from the floor forty feet below. At the far ends of the gallery were two staircases, fully ten paces wide, that curved down until they joined that floor at ninety degrees to the direction of the gallery. Behind the observers, on the other side of the circular staircase, doubled bronze doors, alike to the others that they had already passed through, stood firmly closed. These were tried first and they opened easily enough. The light of their torches dimly showed an entirely empty, large chamber, longer than it was wide, with an opening of no great size at the far end. They closed the doors for now.

Moving cautiously and as noiselessly as possible, they went to the left-hand dropping staircase and went down to the vacuous hall floor. To their right, below the gallery, the wall was pierced by four huge openings, like tunnels going away into total blackness. Their torches picked at the edges and gleamed on the ebon hued rock. The flickering light illuminated only the mouths and nearest surfaces of those walls; fully twenty feet in height, and indented, as far back as could be seen, with burial niches, side by side and five rows high. In almost all of the ones that they could see, pale, dusty skulls were visible. The dead there were all buried feet first.

"Feet first, it's the only way," muttered Xoniuqé, and an involuntary shiver of dread shook his slight frame. But no one asked what he meant because it seemed nonsensical, and everyone already accepted that the wizard sometimes said things that nobody could understand anyway.

"We will not go any further," he warned. "Remember Tarn Chasm. Our intrusion there triggered the sleeping spell. Imagine that magnified several to many times over!" (In fact, he thought, why am I standing here talking about it? I don't know at which point our presence could alert these slumbering horrors. I think I've lost my edge.)

And so saying, he turned and led the way back up to the gallery. It was decided to bring everyone down, and the entire party would camp inside the chamber opposite the circular stairs. That way the room's exit could be easily guarded and the doubled bronze doors secured against any attack. So it having been decided, Myrdagyn and Ahnxst went back up to the base camp to bring everyone there down. And on the way, they took the guard of the stairs, and Bruno with his dogs last of all.

They spent a very uneasy "night" trying to get some rest in the empty chamber above the crypt.

(to be continued....)

Sunday, July 31, 2016

Melinarth Beneath: The "Shooting Gallery"

The heroes lead out, moving slowly down the passageway. It turns left and back in the same direction as the passageway exiting the circular staircase. Overhead, right at the corner of the ninety degree bend, the ceiling is observed by Lorinkh to have a series of evenly-spaced, round holes, approximately two inches in diameter, along a narrow slot, from wall to wall. There are corresponding shallow dents in the floor beneath the round holes. "That would be a portcullis," Horgand says, and the Drulath hero agrees. A pair of Legionaries go back and fetch a long bench from one of the rooms and prop it up beneath the holes. They also place their shields at either end against the wall as further security against a closing trap.

Then the party moves on. It is composed of the Drulathim leaders and a handful of Legionaries, the wizard and his dog handler with the trio of hounds, the two women, the father and son duo, and "the greatest swordsman who ever lived."

As the party enters the reversed passageway the torchlight shows five narrow, vertical openings in the right-hand wall. "And those are arrow slits," says Horgand again and several of his companions nod and quickly move their shields to the right side, blocking the openings as they pass by slowly. Anxiously snatching glances into the open spaces behind reveals nothing but blackness. And all is silent except for the shuffle of the party's feet and the rustle and clink of their arms and armor.

Horgand proceeds down the length of the passageway in the lead and arrives at the end. Before him is a closed door. And on the right is another matching it. Horgand hefts his ax and steps to the door directly ahead. He tries it. It is apparently locked firmly from the other side. Lorinkh and Nouvzé turn to the right-hand door and the Drulath tests the handle. It too is locked. He shoulders it. Very solid! Then he steps back, winds up and delivers a full strength kick. Nothing doing. The party looks around at each other. No axes. Only Horgand is armed with an ax.

Myrdagyn turns to Khrohm. "Send someone back and tell some of those axmen to hotfoot it up here." Khrohm tells off two Legionaries who wordlessly head back up the passageway toward the others.

Horgand goes to work on his door with a will. After two or three blows, suddenly, right behind his back, another portcullis comes crashing down, cutting him off from the rest of the party. In the passageway  around the corner the first portcullis also descends, splintering the bench like match wood, but failing to crush its way to the floor past the Legionaries' shields!

Before the echoes of crashing iron die away the first crossbow bolts issue from the five arrow slits! Most of the missiles imbed themselves in the held up shields, but one snicks right through and the Legionary holding it goes down.

Auhxalys interposes herself between the missiles and the wizard. Sehlinah joins the others in holding up her shield before the blackened slits.

Horgand keeps plying his ax but with little effect. He worries that it might break, but after pausing to check it out, keeps chopping into the hardwood.

Lorinkh and Nouvzé take turns throwing their weight against the other door. All they accomplish is to bruise themselves.

Bolts continue to whine into the "gallery", imbedding shields and shattering off the stone wall behind. Ahnxst is wounded though not seriously. He plies his crossbow above and below the shields and is confident that several of his bolts strike enemies behind the wall. A couple more Legionaries go down to crossbow shot. Khrohm casts his own and several other fallen pila through the slits but without known effect.

The axmen arrive and distribute a pair of their weapons to Lorinkh and Nouvzé. All at once, right before the first portcullis, a section of the wall drops almost soundlessly into the floor, and out of that gap rushes a band of halberd bearing Warriors. Khrohm and his men are attacked heavily!

But the combat is swiftly turned in the favor of the Drulathim and they force the enemy to withdraw back into their revealed passageway. The portcullis has been raised during this fight, and now that the shields are no longer in place, when the portcullis comes down again it locks into the floor. The party is "trapped" in the gallery. As Khrohm and two of his men enter the revealed passageway they are attacked by superior numbers of Warriors. The lowered wall section begins to grind up out of the floor! It is too dangerous, and one of the Legionaries is felled before Khrohm and his man escape back over the rising wall section. It locks in place again against the ceiling.
Meanwhile, crossbow shot has dropped more Legionaries and axmen. The gallery is littered with fallen bodies. Bruno retreats back the way they have come. One of his dogs yelps as a bolt transfixes it. The animal is obviously mortally injured and bleeds out on the stone floor. They get as far as the portcullis and can retreat no further. But no more bolts target him or his two remaining dogs.

A final blow on the door seems to have somehow opened it, and for a moment Horgand stands there poised and peering into a poorly lit chamber. Suddenly the door is yanked back out of the way and a Warrior leaps into the opening to engage Horgand in combat. The room seems filled with more Warriors! Knowing that his only salvation is to keep to the narrow confines of the doorway, Horgand meets this attack to his own advantage and dispatches his foe. The body is dragged out of the way and he is instantly attacked by a second Warrior. This fight is also brief, the man is down and rolls aside to escape. Each time Horgand kills or wounds or otherwise fells a Warrior, yet another takes his place. This cannot go on very long!

The door before Lorinkh and Nouvzé reels and splinters and is soon kicked apart into the room behind. Dashing inside, the two heroes see a wall of Warriors presenting halberds, backed by crossbows. A couple of slight wounds is all the enemy has time to inflict before the furious assault of swords. Behind the leading pair of heroes come Myrdagyn, Ahnxst and Khrohm. A furious melee ensues in the guard chamber.

Back at the other doorway, Horgand is suddenly bereft of his beloved ax, which splinters in his hand! Gloating, the Warrior before him readies a deadly blow. But his confidence miscarries as Horgand seizes upon the weapon and wrestles him for it. The stronger man wins! Horgand is armed again and forces his foe to flee.

All shooting into the gallery ceases as the last few crossbowmen turn their weapons on the breached doorway. But these ambushers are themselves attacked and swiftly done to death. Other than Nouvzé being knocked senseless by a heavy fall in the press of combat, and a few other minor hurts shared by Lorinkh and Ahnxst, the party is unscathed.

The levers to the portcullises are found and both of them are raised. Or rather, the far one is raised, and the one behind Horgand is restricted by his own body! Even as the lever was applied to raise it, Horgand was slammed backward by the captain of the Warriors, and so violently was the blow delivered that Horgand's gear, including the head of his halberd, have inexplicably intertwined with the iron bars and pinned him there!? (This is known as an "epic fail", readers: Horgand rolled "Snake Eyes" in combat, then failed his LUK test, "epically"; we stopped having the character roll after his third straight roll of 96+!) He twists futilely in the grip of this unlikely trap. The Warrior captain strikes at him again and draws blood. Sehlinah and Myrdagyn struggle to free their hapless companion!

Lorinkh has managed to raise the portcullis only a few feet above the floor. Xoniuqé sees that without an instantaneous distraction, Horgand is going to die before their eyes. He summons his will and calls for the dogs. Bruno releases them and they come on the run, filling the gallery with their baying. As they sweep past the wizard their transformation is instantaneous and terrifying: Hell Hounds in every aspect! They leap at the captain of the Warriors as he readies another deadly blow at the helpless Horgand. Of course the captain withdraws in dismay and defends himself. His men join in the resistance against the apparent Hell Hounds and one is dispatched. The other is called away by Bruno. (Warriors of Chaos are not as easily dealt with by such sorcerous stratagems as are scum and thugs!)

But in the moments of respite gained by this diversion, Horgand is freed from his impromptu trap and roars back into the fight. His halberd swings and clears the doorway. The captain of the Warriors is knocked off his feet, momentarily stunned. Behind Horgand, the portcullis rises out of sight into the ceiling. He leaps across his momentarily immobilized foe and into the room. Behind him comes Myrdagyn followed an instant later by Sehlinah.

A slightly woozy Nouvzé pauses in the doorway to dispatch the prostrated captain of the Warriors, and Khrohm, coming swiftly and closely behind, caroms off the youth and knocks him to the floor on top of the already downed man. Both struggle to extricate themselves. Sehlinah furiously rushes blindly into the melee and is beset by two Warriors. She takes a wound, falling back toward the wall. Horgand drives his man deeply into the room and finally dispatches him. Myrdagyn swiftly kills the first Warrior he meets. Then he turns and kills the nearest Warrior focused on the girl. Between them the second is also slain. The few remaining Warriors are outclassed and swiftly one by one they are killed. The last one to die is the captain.
Silence descends upon the halls and chambers of the small battlefield. They take stock of their final situation. The two rooms behind the "ambush room" are opened and explored. The far one happens to be a gaol. Three occupants in a half starved condition greet their rescuers with expressions of gratitude. After being released from their bonds, the two parties are introduced to each other. The freed prisoners have a back-story.

Having heard of this place, the "flame wizard", Mehlkohr, and his hired fighters, fancying themselves equal to the adventure of exploring its depths, penetrated Melinarth by one of its numerous ancient entrances. (This all has a ring of familiarity to the much older, "retired" adventuring wizard, Xoniuqé, and he listens with full attention to Mehlkohr's tale.) Mehlkohr hails from the Wild Wastes and came upon Melinarth from the north, skirted the dead city via the foothills and arrived at the mouth of Tarn Chasm. Evidently, their way in, where a tunnel downward was uncovered (according to ancient documentation), was unknown to Ghrusoq or possibly even the High One. In any case, the undead guarding the mouth of the chasm were dispatched easily enough while the party quickly forced the opening, entered it and closed it back up. But Mehlkohr's esoteric lore did not prepare him for the reality of Melinarth-occupied! He and his men penetrated the under city and were acquiring loot and artifacts as planned, when they fell afoul of an insidious trap. Ahkrysyohs had been alerted to their presence by "the god. He prepared an ambush ahead of them, which was supposed to fail and draw them on, which it did. Entering a chamber, the leading elements of the party were cut off from the rest by a suddenly descending door, which crushed its way down and could not be raised: for each time that Mehlkohr attempted to raise the door with a spell, some mightier force cancelled his sorcery. Finally, exhausted by his repeated and feckless efforts, he and his two men were in an almost starved condition, when their enemies opened the chamber and took them captive. Offered a chance to join the Apostle, like his men outside the trap had been (and they had accepted), Mehlkohr had refused. And he stoutly encouraged his two remaining fighters to follow his example. They had been cast into the room where Myrdagyn and Company found them, many days later.

All hurts are attended to by Lorinkh and Xoniuqé. Of the fallen only a single Legionary and hound are beyond saving. The rest, including the very weak Mehlkohr and his two swordsmen, are helped back to the chambers near the circular stairway. The party rests, setting strong watches throughout the night.